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So multiclassing as a concept sounds REALLY cool in videogames or TTRPGS, but then you realise it's a big nothing burger, its more just you have 2 separate classes at the same time?
Taking D&D for an example (just because that's probably the easiest comparison for most people to make) If I take a Rogue and multiclass into Warlock, these two classes don't do anything to help each other innately, you just have skills from both that if you're lucky have synergy. That SUCKS so bad, it makes it hard to feel cool about anything to do with multiclassing.
The way I would like to see it (and is also kind of existent within some of the heroic skills in the TTRPG Fabula Ultima) is that multiclassing gives you a new single named class. For example, in a project I'm now vaguely working on, The main character starts as a Knight. pretty basic, pretty normal. By the end of the tutorial prologue section the aim is to unlock the multiclass aspect of the game and join it with a druidic style class to become part of the knightly order of that realm (In this case the class reflects that with the name of "Goldenberry Knight"
This merging, by the way I'm planning it, will do part of the usual, you'll get skills from both classes (big defensive buffing skills and access to plant based healing spells for example) but it will also give unique skills. (I'm planning for a signature skill using a Prefix and Suffix system as a baseline when you first become the class with more skills coming later) For example perhaps the ability to imbue attacks with certain status effects based on a plant, or the ability to protect allies with a shield of thorns that damages the attackers.
The point is, I want to have choosing to multiclass actually provide a cool benefit and not just "maybe if I get lucky these things will work together" if I end up making progress on this idea then I'll probably post little snippets here and there.
contact me!: luna@soup3461.com
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